











Turning hard problems into things people
trust.
Staff UX Designer. Nine years in. Here's some of the work.
Selected work
Experiments

Aether
Designing a smart home system from hardware to app

Stack A Flag
A puzzle game that teaches through play, selected for Apple's Swift Student Challenge

CUBX
Translating physical puzzle mechanics into touch, with haptic and audio feedback designed to mimic the feel of the real object

Juicy Way
A hyper-casual game designed around one principle: one tap to play, hard to put down



